Murphy Residence
A locked-down residential scene with active EMF spikes, missing audio, and contradicting witness reports.
An ultra-realistic horror investigation game where forensic tools, paranormal contact, and human testimony collide inside one playable case.
The demo is being built as the first public case file: one location, one escalating investigation, and enough uncertainty to make every quiet room feel suspicious.
A locked-down residential scene with active EMF spikes, missing audio, and contradicting witness reports.
Investigation tools are physical, readable, and tuned around fear, evidence, and player choice.
Evidence patterns shift as the house reacts. The safest answer is rarely the fastest one.
The site frames the game around the systems that matter: investigation, realism, entity behavior, and player decisions.
EMF readings, flashlight control, spirit box contact, and evidence handling become part of the fear loop.
Witnesses, suspects, and survivors can contradict the evidence or expose the next objective.
Scares are paced around investigation progress, player behavior, audio cues, and room-level tension.
Branching decisions let the demo feel personal without losing the structure of a focused case.
The launch version is planned as a $20 game with post-launch updates, new cases, new threats, and expanded investigation systems.
This area is ready for patch notes, demo drops, trailer posts, and full-game release announcements.
The free-demo-coming-soon and full-game purchase paths are now separated for launch planning.
The first playable demo remains focused on one house, one investigation, and one polished fear curve.
The public build path is reserved for the packaged Windows demo when the executable is exported.