Archived Case 001

Case Archive

An ultra-realistic horror investigation game where forensic tools, paranormal contact, and human testimony collide inside one playable case.

Free Case Demo Coming Soon

The first house is not open yet.

The demo is being built as the first public case file: one location, one escalating investigation, and enough uncertainty to make every quiet room feel suspicious.

Location

Murphy Residence

A locked-down residential scene with active EMF spikes, missing audio, and contradicting witness reports.

Gear

Flashlight, EMF, Spirit Box

Investigation tools are physical, readable, and tuned around fear, evidence, and player choice.

Threat

Unknown Entity

Evidence patterns shift as the house reacts. The safest answer is rarely the fastest one.

Core Systems

Built for pressure, not cheap noise.

The site frames the game around the systems that matter: investigation, realism, entity behavior, and player decisions.

Physical Tools

EMF readings, flashlight control, spirit box contact, and evidence handling become part of the fear loop.

NPC Interrogation

Witnesses, suspects, and survivors can contradict the evidence or expose the next objective.

Reactive Horror

Scares are paced around investigation progress, player behavior, audio cues, and room-level tension.

Multiple Choice

Branching decisions let the demo feel personal without losing the structure of a focused case.

Full Game

Free demo soon. Full case archive later.

The launch version is planned as a $20 game with post-launch updates, new cases, new threats, and expanded investigation systems.

Track Updates
Development Log

Case files stay open.

This area is ready for patch notes, demo drops, trailer posts, and full-game release announcements.

Website Channel Opened

The free-demo-coming-soon and full-game purchase paths are now separated for launch planning.

Case 001 Priority

The first playable demo remains focused on one house, one investigation, and one polished fear curve.

Download Slot Reserved

The public build path is reserved for the packaged Windows demo when the executable is exported.